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Cozy Chessu

A 3D chess and deck buidling game where players follow the story of Ryo and an Izakaya that he once called home. Seeking out an old childhood friend for help, players must learn to master the art of chess and cards to take out a group of greedy yakuzas.

Creative Director: Justin Chu 

My Roles: Lead Producer, 2D UI Artist 

Lead Producer

My key role on Cozy Chessu was a lead producer, where I was responsible for overseeing all of the project's progress and team members.  I organized schedules, wrote tasks, documented each phase of the production, and spearheaded the team through the process of game development. 

2D UI/UX Concept Artist

Responsibilities:

  • Designed and ideated various UI assets such as buttons, icons screens, and wireframes

  • Worked with the Creative Director and Art Director to achieve strong designs to build a smooth UX system for players

  • Researched and explored UI styles from existing games to determine the visual aesthetic of the game's UI 

Early UI/UX Mindmap - During early development, I collaborated with my UI/UX teammate to create a mind map on Miro for the various screens that players would access while playing Cozy Chessu. We focused on how a player gets from one screen to another (i.e Title Screen to Lobby) and what key UI/UX functions were important to the game. 

Early UI Wireframes and Concepts

In order to visualize Cozy Chessu's UI design, I created some wireframe mock-ups that quickly communicate key UI features that we wanted to have. These wireframes are then given to an engineer to build temporary assets in Unreal Engine. 

Main Menu Title Concepts

CC_MainMenu Thumbs.jpg
Main Menu_Text + Buttons Ops_Min..jpg

Main Menu Font and "Selected" Options

MainMenu_TransitionBoard V1_Amy Lu.png

Transition Storyboards 

MAIN MENU_Unselected Concept.jpg
MAIN MENU_Selected Concept.jpg

Main Menu Selected and Unselected States Concept

MAIN MENU_TextNotes.jpg
MAIN MENU_TextNotes_V2.jpg

Text Notes given to our UI/UX Engineer with color HEX codes and directions

In- Game UI Concepts

Ability Cards Assets

A key part of Cozy Chessu's gameplay is the ability to use cards to play chess. I designed a set of ability cards that can influence chess matches. These cards almost act like "Draw +4" cards or "Wild Cards" in UNO. 

CC_Ability Cards_Set1_Amy L..png

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